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Old 05-30-2002, 02:09 AM   #13
Arvam
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Join Date: Apr 2002
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The example above is pretty extreme and probably wouldn't happen here on Carrion Fields.  No one piece of equipment is going to be so good that it would allow a new, unskilled player to completely dominate the game.  While good equipment will be an advantage, it certainly shouldn't be the deciding factor in terms of a fight.

The other problem you bring up is much more real, that being hoarding gear.  Getting a bunch of the shiniest things, then suddenly realizing you don't want to lose it, so you hardly ever log the character on, or if you do log them on, only when the odds heavily favor you.  There are several things you can implement to detract that kind of behaviour.  On the Carrion Fields, if you don't log a character on within so much time, any limited gear you have is automatically deleted.  This is pretty lenient since we realize there will be plenty of players who aren't able to log on every day, or even every week to play, yet still want to compete.  It will prevent the people who'll only log on like once a month to stare at their shinies, then log out.

The immstaff itself also keeps an eye out for this behaviour.  There are tools we use ourselves to help counteract the hoarders who skirt the line of our automated methods.  Either way, there will always be people who try such things, but there are things that can be done to counteract such behaviour.

I'm sure there are other systems that could be implemented, but we'd rather give the players the benefit of the doubt for the most part.  

Arvam Raenau
Immortal: The Carrion Fields
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