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Old 05-13-2003, 10:05 AM   #5
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
The "select()" function in C provides a simple way of handling several sockets at the same time, and is what you'll see in pretty much every C or C++ codebase.

The problem is that "justadot" seems to have confused it with a completely different issue altogether - that of distributed servers, in which the number of players is so large that the processing power of the mud has to be split over a number of different servers. For example, using this approach in 1999, a graphical mud called "Kingdom of the Winds" peaked at 12,263 simultaneous users in a single world.

However this really isn't something you should be worrying about - even the regular stock muds can handle several hundred players (I think Smaug has been tested with around 900 or so?), and if your mud is well designed it shouldn't be a major problem to change it later on. But right now, it's a bit like building a space shuttle to get to the shops at the end of the street. If you want to do it for the fun of it, then fair enough, but it's not going to have any practical use.
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