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Old 01-30-2005, 10:37 AM   #13
Iolai
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Join Date: Mar 2003
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We on DuneMUD implemented quests as a mean to advance your character beyond normal limits. For example, if your Knives and Daggers skill maximum is at 100%, doing a certain quest allows you to advance this skill over 100%. Another example is increasing your base stats permanently by a few points.

Players should not be forced to do anything, but they should know that if they don't do an activity (quests, in this example), they will be less powerful.

Another example is a quest where you can receive a very powerful weapon if you complete it.

I believe that forcing players to do quests to advance levels or anything of that sort will kill the MUD. Under any circumstances the player should not be forced to do anything, there are other ways of making players doing things, like rewards.

I am not talking about restrictions such X amount of stats per level or something like that, of course, those are balance issues.

Iolai.

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