Re: Do MUDs need to be "brought into the 21st century"
It's not about static 2d graphics. It's about presenting a MUD-like game (ie real-time synchronous multiplayer) with static graphics on top. I've not seen an example of success there.
Once you go abandon real-time synchronous gameplay, you're making something else entirely that's probably not got a lot to do with this forum.
Sounds like AdventureQuest (battleon.com) or Dragonfable, from the same company (Artix). I suspect what you'll find is that the people (largely kids and younger teens) that are interested in that aren't interested in reading a lot of text, so you'll need to convey the game to them primarily graphically, which is expensive if you're making anything but a tiny game ala Fruit Ninja or something.
--matt
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