Re: Barriers to commercial MUDs
Disagreeing with figures - No problem. They're just guestimates and generalizations, since the exact information is unavailable.
My thinking has been that a text MUD with a bit of eye candy (some posibilities: web-based, some static graphics, perhaps some simple 3D, some sound effects, etc.) is doable by a small team, and could potentially attract more players than a text-only game.
|