Re: How many muds have permadeath?
Not a bad post though drudgingly long (I snipped most of it).
I have to wonder though, using this argument if it isn't true permadeath (i.e. 100% in all situations), it doesn't make it intense, then you could additionally argue that it isn't intense if permadeath allows you to restart immediately. You could argue a real permadeath game would ban the player from restarting for a day, week, month, or even six months to really make them take their character seriously. I can see some hardcore game admins saying the following:
"I mean, what's this pantywaist permadeath then restart immediately crap. What are you guys just restart happy? Let's get intense and serious about our characters. If you die on our game, you can't play again for 30 days! Any of those other games are a joke if they call themselves intense. Really. Pfffft."
I guess my argument here is that it goes back to preference of game play and doesn't have much to do with roleplay or intensity.
|