View Single Post
Old 05-01-2008, 05:30 PM   #116
Milawe
Senior Member
 
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Stash
Home MUD: Archons of Avenshar
Posts: 653
Milawe has a spectacular aura aboutMilawe has a spectacular aura about
Re: How many muds have permadeath?

Well, not all of us are saying that. Some of us are saying that we erect a barrier between ourselves and our permadeath characters because we have no idea when our character development could get destroyed by some random player who has decided to take a hating to our character. Thus, the character becomes less immersive for us because we can't fully engage. Permadeath isn't really what is the problem. The problem becomes the people who play on permadeath muds and become a real risk to our characters through no choice of our own. For some, the senseless death of a character by another player within 45 minutes of creation is just a speed bump. For some of us who like to invest a lot of time into our character's background find that as a game stopper unless we decide to distance ourselves from the character in the first place. Once that distancing takes place, the entire world and gameplay experience becomes less immersive.

Last edited by Milawe : 05-01-2008 at 05:31 PM. Reason: P.S. It really gets my goat that immersive isn't a word. It should be!
Milawe is offline   Reply With Quote