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Old 11-06-2002, 09:22 AM   #8
Loriel
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Join Date: May 2002
Posts: 49
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I can't see how this is going to work when you try to mix a window-based communication system like AIM with a text-based system in the same single window - interspersed on the same screen you will have mud and AIM messages. The prospect of holding multiple AIM conversations within the mud sounds highly confusing.

It appears that you are proposing to have a switch from "mud mode" to "AIM mode" to handle that - but this doesn't seem to offer an easy method to hold two or more AIM conversations simultaneously, whilst it leaves you with the problem of what to do with players who are in "AIM mode" - do you allow them to receive messages from the mud (which will disrupt the flow of the AIM messages) or do you block them so that the player becomes effectively "dead" to the mud?

Unless you design your own mud client to handle multiple windows of course - but then you might as well leave your players to use the separate mud and AIM clients of their choice.

Sorry to be so negative, but your project appears to be a difficult one, which is likely to have a disappointingly poor result as far as I can see (ie at best your system will be significantly inferior to using a pure AIM client).
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