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Old 10-22-2003, 07:38 PM   #14
Jaenelle
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Join Date: Oct 2003
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Question

*giggle* So you say that free muds just do what the developer wants? Free muds need to listen to their players as well. Players have less reason to stick around when they haven't invested cash into the game and are quicker to move on if things don't please them. Trying to create a system that has enough different paths that everyone can find at least something that makes them happy is difficult. PK people need places where they can kill others and engage in player vs player activity. (wars, duels, combat mazes, raiding, clans, defending, special PK rooms, at war status, etc) But people who want to be in peace and not have to worry about some crazy player taking a hatred to them and stalking them around need safe places too. (not joining a PK clan, remaining unclanned, staying out of wars, duels, and other optional killing places) Everything is a balancing game. And free muds have to play it just as much as pay muds do... if not more. If things make you unhappy and you've invested not a penny in it, you're much more likely to leave than if you've invested thousands of dollars into your character. (although in both situations you're likely to have invested extensive amounts of time which will prevent you from picking up an leaving so quickly).
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