The mobs could analyze the influence statistics of various pursuits and 'players' in the game. Perhaps they could be assigned personalities on top of their normal AI so that they would have a predisposition to 'oppulent spending to impress' or if they're the evil type 'public whipping to frighten'. They could form alliances and coalitions in order to influence the various councils, giving votes to their friends and weighing decisions based on their own goals and the goals of their friends and foes. They maneuver for a piece of the pie of whatever alliance they are a part of by buddying up with the powerful, and perhaps hiring assassins to take care of those that are not in agreement with their policies. Assigning statistics for goals, influence, alliances would make this all quite possible.
I think this would be a very interesting system with or without humans =).
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