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Old 12-09-2012, 08:39 PM   #3
Odd Raven
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Join Date: Jan 2012
Home MUD: Arantha
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Re: Newbie Areas: What To Incorporate?

1. I agree on this, but I'm not sure how I feel about giving the same rewards to those who don't go through it. I one hundred percent agree that the tutorial should be able to skipped--before, during, whenever! Sometimes, I go through a tutorial (say in Imperian, an IRE mud) simply because I -get- rewards. Nothing so big as level advancement or anything like that, but trinkets and some small amount gold. It's like a reward for my tolerance system.

2. I agree on this, too. It seems important to me to show what makes us stand out and apart. Newbie tutorials aren't just to show you about how the world works, but it should also show you -about- the world. Naturally, I'd like to incorporate something like this in a way that isn't heinously Out of Character.

3. Newbie tutorials should be relevant and immersive, to be sure. I don't want to see my newbies dying in the tutorial, but it should give them a realistic feel for the game. No kid gloves here!

Thank you for your feedback, Camlorn!
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