Thread: Races
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Old 07-16-2003, 12:09 AM   #6
The Vorpal Tribble
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This is mainly my oppinion, but if I see a MUD that even mentions 'halfling' or 'elf' I don't give it anymore of my time and go on. This goes double if you have more than one type of elf. Originality is what I mainly go for.

Armegeddon is one I'd have to make an exception of of course. It has most of the annoyingly standard races, but they are so different in general from the norm, and the world is nicely original, that I can tolerate it.

Now, as for how many races... on my home MUD (which is not Armegeddon) there are 12. Or, actually, there will eventually be 12. So far only 5 have been introduced as a playable race. It has taken since the start, around 1996 I think it is, to develop these and wright enough background, history, quirks, behaviors, etc etc to make each one original. So pretty much, it depends on how in depth-you want your races to be and how much work your willing to put into them. Each race fills a niche in the world, from an aquatic eel-like people of utterly erratic, err, well, ok, insane, thought processes, to deep dwelling arachnid-like species that thinks in fractal chaos logic, to an angry aerial species peeved because they can't really find a niche not already being utilized by others and desperately craving something to call their own.

Now, if you have 10 different kinds of elves, one with wings, one with fins, and one with big bunny ears from Happy Land, no, I'd say 21 is too much. It all depends on their quality and how they are fitted into the world.
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