View Single Post
Old 03-19-2008, 10:23 AM   #60
shasarak
Member
 
Join Date: Sep 2007
Location: Emily's Shop
Posts: 60
shasarak is on a distinguished road
Re: Guidelines for an RPI mud.

That may be true, but I'm not sure it matters; it doesn't change the fact that it's a dangerously imprecise term that people have decided to use to describe an extremely precise concept.

I have nothing against a MUD that has an "RPI" style; but it is emphatically wrong to suggest that all of the features that the "RPI" community espouse are necessary for "an Intense Role-Playing experience" because they quite clearly aren't.

Most of the features listed in the first post of this thread will, at best, only contribute to the RP experience in some games. There's no reason at all why an "intensive RP MUD" should (for example) have permadeath; it's just as easy to have an intensive RP experience within a game world where the logic of that world's physical laws makes permadeath impossible.

If the "RPI" community wants to play a game with all of those characteristics, then more power to them, but they need to stop using the term "RPI" to describe it.
shasarak is offline