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Old 05-11-2002, 10:06 PM   #3
Dionae
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Join Date: Apr 2002
Location: Littleton, CO, US
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I'm not really a fan of long emotes. I prefer breaking them up, like in Sidmouth's second example, as it helps keep the flow of the roleplay going. Things can get pretty dull if you're constantly waiting for the other person to finish writing a ten sentence long explanation of their character doing one action.

And on some muds, the first example is actually a short emote. I generally like keeping things to one or two sentences per emote, and on occassion, longer ones are fine. But the main thing I think is important is to keep the flow of roleplay, and to not get too extravagant when you could easily describe something in a simpler, less narcissistic-sounding manner.
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