However "The United States has copyright relations with most countries throughout the world, and as a result of these agreements, we honor each other's citizens' copyrights." ()
It doesn't cover every country, but the points mentioned here are going to apply to the vast majority of muds currently in operation. Aardwolf and Medievia are both located in the US, for example - and DikuMUD is registered with the US Copyright Office.
Oh I've heard plenty of people claim they've spoken to lawyers, on all sides of the debate, and the only thing they really have in common is that they all back up what that person wants to hear. The Medievia 'lawyers', for example, supposedly claim that Medievia no longer has to follow any part of the licence. Other lawyers apparently claim that only the 'profit' clause is unenforcable. Other lawyers claim that Diku team have good grounds for legal action should they wish to take it.
The EverQuest situation indicates two important points to me, however: (1) The Diku team are prepared to take action if they feel the situation is worthwhile, and (2) the licence holds sufficient strength that it cannot be simply ignored (like Medievia does) - otherwise the EverQuest people wouldn't have responded the way they did.
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