Re: The "Health," of Muds
I work for a company that makes MMOs, so yes.
I know. This is why you have to manage areas of interest and do level of detail management. But even so, the bandwidth for a typical mud player is about 1/10th of the bandwidth that you use on an MMO.
I don't know the hardware specs - I just write the software. It's a quad core Dell blade, I think. But there is just one game server process on one physical game server.
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