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Old 08-04-2010, 05:37 AM   #86
Kylotan
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Join Date: Jun 2003
Location: Nottingham, UK
Home MUD: Abattoir (Smaug)
Home MUD: ex-Jellybean (Smaug)
Home MUD: ex-Dark Chambers (Merc)
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Re: The "Health," of Muds

I work for a company that makes MMOs, so yes.

I know. This is why you have to manage areas of interest and do level of detail management. But even so, the bandwidth for a typical mud player is about 1/10th of the bandwidth that you use on an MMO.

I don't know the hardware specs - I just write the software. It's a quad core Dell blade, I think. But there is just one game server process on one physical game server.
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