Hey,
I'm looking for some feedback on ideas to offer players ways of gaining xp without actual combat. This is for a non-roleplay mud.
Obviously the difficulties are:
+ How do you maintain a challenge so that the player is still taking risks and is therefore worthy of experience even though they aren't fighting.
+ How do you prevent abuse by people who have 'figured out' the system (ie, awarding xp for answering riddles obviously only works while the player doesn't know the answer).
Just looking for a few ideas. Thanks.
Pris
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