Re: What Happened to Player Owned Housing?
It looks like player-owned houses are alive and well..., in the MU* world.
Houses were one of the first things I added when I took over as dev. I'm moving in the direction Lasher described - costly house expansions including storage rooms, in-house pets etc. - but I'm not planning to allow custom room descriptions (think MySpace). Hardly anyone reads room descriptions in my game but I still don't want the English language butchered on my watch.
Instead, I allow players to tell me what kind of atmosphere they want for their house or storage room, and I work with that. One neat thing with my MUD is the graphical iPhone client selects a background based on the room name. So if they tell me they want a castle on a lake, I just need to put 'lake' in the name of one room, 'castle' in the next.
Hmm, I should charge extra for lakeviews...
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