A lot of muds have overhead maps - and there are several snippets which offer variations, too, so it's pretty much a "stock" feature.
Only if you're used to room-based movement. I remember the movement in and felt pretty bizarre at first, as I was too used to playing games like and , where movement consisted of turning exactly 90 degrees at a time, and instantly moving distances of several feet every time you pressed forwards.
After getting used to the Wolfenstein 3D style of movement, however, I found it very difficult to go back to the old Dungeon Master style of movement. And I've found the same is true of coordinate-based vs room-based movement.
|