Hmm. Switch to a mob. sounds interesting. Could do it by simply mobe_object(find_object(this_player(),"soul"),find _object(mob_name)) or somthing like that, LPC differs from mud to mud. And ofc mobs dont get ansi color cos its usualy coded in player.c they can still hear shouts and stuff ofc, becouse they are global. and ofc mobs get the same SCORE as players :)
well maybe you werent talking about lpmud at all, maybe you again forgot that there is somthing besides ur favored codebase :)
oh well :P
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