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Old 02-13-2009, 06:26 AM   #5
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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Re: Graphical “MUD” seeking feedback

I had a look at your site, and read your scenario, and while the concept itself sounds interesting I have to ask - where is the "multiplayer" element?

In a typical MUD players team up, or fight against each other. But if the objective is to interact non-violently with NPCs, I can't see how PCs would interact with each other within the scope of gameplay. In the example scenario you gave, the player is required to boot the town mayor out of office - but does every player have the chance to boot the major out (i.e., instanced quests), or do players compete with each other to see who can do it first?


As an aside (related to some of the overhead comments), when I played with the Spore creature editor my first thought was "This would be perfect for a graphical mud OLC system".
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