Re: A Mac Mud Question
Yes we love old Ultima, and IV or V would be close to where we were. Thinking about it now, when MMOs frist starting going graphic, I always wondered why more didn't invoke the simplicity of Ultima and instead went right to first person shooter style. We also love nethack and of course are old school hard core mudders from Circle/Diku.
We haven't finalized the layout of the text controls, but the map will generally be the same size. There isn't any "line of sight" code into the game, but for now the idea of an aggressive mob being five squares away unseen (off the map) is close enough. Of course mobs can still be hidden with a hidden flag and LOS is a great idea to have for future development (we've just finished shops so we're still in alpha).
Thanks for the kind words and thoughts Ziv.
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