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Old 12-05-2011, 12:14 PM   #14
plamzi
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Join Date: Nov 2009
Home MUD: bedlam.mudportal.com:9000
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Re: "End game" content?

You need fish for the fishing rods to have any meaning. And the more different kinds of fish you add, the more avenues you open for various goals and strategies. In the most beneficial cases, tools and content multiply each other, and in the most efficient approaches to expanding a game, they get developed in parallel.

If you think about it, all tools are content-based and can't exist in a vacuum. Even the ones that are easy to add (such as e. g. PvP, or inter-player emotes for RP) rely on OOB stuff that we've forgotten is content. Granted, there is an infinite amount of tools you can build to have players re-visit even a small amount of content. But sooner or later, this 'vertical development' will begin to seem too elaborate and artificial--you will find yourself wanting to expand your canvas before painting more.
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