Thread: Managing PK
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Old 09-19-2002, 06:53 PM   #5
smadronia
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Join Date: Apr 2002
Location: Coeur d'Alene, ID
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currently we're leaning towards a mix of styles, but at this point we don't have a solid decision. We want to get input from other people on how pk works in their muds before we commit to what we have planned.

The mud is going to be more role play, less pk. Our tentative plan is to allow characters to choose whether they want to pk. Those that do will have a flag showing they're interested. We're also looking at a clan system as well, run by players and imms, where like groups of people can get together. Some clans may be no-pk, some may be all pk, and some in between. The tentative plan is to limit the pkers by a level range of some kind, and let guilds set up rules for their members.

The three problems we've seen that we could encounter (and we know there's more, this is just the ones that come to mind) are: the people with pk flags will disregard the rules, the people in the guilds join to be part of the guild, not to fight, and instead of pk just being where it may, people will only fight by arrangement and bitch if they get jumped.

We want to avoid those problems, and that's why I thought I'd ask for other administrator's input in this. We've put this off for a while because we didn't want to deal with it, but it's getting to be crunch time and we need to start deciding.
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