Re: Are MUDs the clog dancing of online gaming?
Enjoying these posts Mike, very insightful. I share the same concerns on the client side and as a MUD owner it has never quite made sense to me to tell someone they have go buy a client to play the mud, particularly a client from someone else. It makes sense for established MUD players perhaps, but not for someone who just happens to find your game and isn't famiiar with MUDs.
On the BAT client, what would you add to that particular client that would take it from a 'half measure' to 'almost there'? I've played around with it a little myself and was quite impressed, although I didn't get into checking out its capabilities for client basics like external scripting, triggers, etc.
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