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Old 03-14-2003, 09:11 PM   #10
Threshold
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Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,260
Threshold will become famous soon enough
Threshold doesn't have crafting, but if I was creating it again from scratch I would definitely design a crafting system that was implemented heavily into all aspects of the game.

I think to do it right you need to plan it from the beginning, rather than try to retro-fit it on later. It should be designed such that crafted items are not rendered useless by "drops", or else the whole system is worthless.

"Improvement" crafting systems are easier to add later. Threshold has tons of these kinds of things. By improvements I mean things like sharpening weapons, enchanting items, dyeing clothes, etc. Since these types of things enhance existing items, it is easier to add these into a game even if you didn't plan for them from the start.

As to why crafting is so fun, I think people enjoy the ability to CREATE things. People like expressing their creativity and being able to customize something in the world. Crafting allows this type of expression.
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