Probably true in general, but at least in this case it seems pretty apparent that if you're going to implement lighting, don't oversimplify it like Diku. Make it interesting. That seems to be the real take-home message from KaVir's post.
If the only only way having a light affects you is to allow you to see in dark rooms, you're probably better off without lights or the concept of darkness. All you've done is forced people to make sure their light slot is filled. Much like hunger and thirst in most Dikus, it's more a hassle to players than anything.
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