While I don't use smaug myself (I'm currently developing DG scripts for the CircleMud codebase), I don't see your point. How you want the 'feel' of your game is almost entirely independent on the codebase, and is more of a design choice.
Whether you use Smaug, Circle, Diku, LPC (MudOS), PennMUSH or a sixth codebase only decides how you implement your ideas on a practical level.
Not wanting your game to be like all those other games you've encountered, doesn't mean you should immideately dismiss the codebase they used. If your ideas and/or programming abilities differ from theirs, the end result will as well.
I hope you find a codebase that suits your needs,
Welcor
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