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Old 03-14-2008, 03:09 PM   #28
Jazuela
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Join Date: Apr 2002
Location: New England
Posts: 849
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Re: RPEI, The New RP Standard



Add a sidecar and let a friend sit on the handlebars, and you've got a mini-van. According to your criteria.
Car engine: check.
4 wheels: check
removable seats: check.
more than 4 seats: check.

Then there's also the Handi-Van bus that has all the above, but is -also- not a minivan. And how about most SUVs on the market these days? They have every one of those criteria, and are not minivans. And of course normal-sized vans meet all those criteria, and are also not mini-vans.

THen, there's the mini-vans that don't have car engines. Does that mean they're -not- mini-vans? Or what about the ones that don't have removeable seats? Maybe they have seats that are moveable..they slide back to give more room in the middle, or fold down to make a back-seat-bench..but the seats themselves can't be taken out of the vehicle. Does that mean they're not mini-vans?

Thing is, RPIs all come with certain criteria, and also have any of a list of other criteria. At least a couple, not necessarily all. Non-RPIs are not required to come with that initial criteria, and may or may not include any, let alone some, or all, of the additional criteria. For example, and RPI will have permanent death. Now, that doesn't mean that any game with permanent death is an RPI. But if it doesn't have permanent death, then it won't be an RPI. It will be something else. Does that make the RPI a better game? Not for anyone who doesn't want their characters to die. In fact I'd say the vast majority of gamers would scoff at a permanent-death game, and some might even say that no one in their right mind would ever play one. So who in that case is the elitist, I wonder? The people who like the permanent death RPI, or the people who reject the idea of permanent death and make fun of anyone who likes it?
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