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Old 04-12-2005, 08:33 PM   #14
Kylotan
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Join Date: Jun 2003
Location: Nottingham, UK
Home MUD: Abattoir (Smaug)
Home MUD: ex-Jellybean (Smaug)
Home MUD: ex-Dark Chambers (Merc)
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Python.

Python.

Python. Er, I mean yes. If there's no custom code, then on one level you can claim there is no design. So it can't be good. But really, you're thinking about this the wrong way. Decide what you want from a MUD, then look at how you would have to go about providing those features. If all you want is a DIKU with 200 areas, then it would be foolish to demand that you code yourself a new codebase for it.

I think that should be 2 sentences rather than 1... Connection speed has nothing to do with language choice. Instead, the choice should mainly be governed by what you're proficient at, since that's probably going to be the main factor in how long it takes and how well it is coded. Language performance is barely worth thinking about here.

Java is more than adequate for MUD server development. If that's what you're familiar with, go for it.
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