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Old 05-21-2008, 01:07 AM   #13
Rylan
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Join Date: Apr 2008
Posts: 24
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Re: Roleplayer Seeks MUD

Evarayn.com port 23

RP - Encouraged and rewarded/punished on occasion for out of character talk.

Pay to Play/for Perks - It is free. Donations will result in an increase in skill point gain for a limited time. The more you donate, the longer it lasts.

Immortals - Friendly and sometimes active in the game. They can be visible or invisible by their choosing. They're there to help and to make sure no one is idling, as skill points are gained through time. They take time to roleplay as well, and do contests and stuff on ocassion. (Skill points are not the same as experience)

Mythos - Evarayn has very developed history, the Lorac.. as the gods are called.. take part in all of this. Some of them are still active from the beginning and some are newly created. It is always evolving and changing with time.


World Development - Evarayn is well developed, very original in all aspects I believe. Very few "stock" rooms or things that I have found. It is a wonderful world to explore and get lost in. Its easy to feel as though you're actually living it.

Alignment - There is no "alignment system" per-se. You choose what your character will be, how he or she will act according to your own alignment preferance. There are no boundaries with it.

PK - PK in Evarayn is definetely RP based. You can't kill without a RP reason. And it is over looked by the admins. Bodies can not be looted at all after PK. You do not drop anything, not even gold. All of your inventory is attatched to your body at all times, unless you decide to drop it or do away with it yourself.

Size - Evarayn is .. Medium I would say. There are times it is small - medium. It just depends. Usually whenever you are on there will be someone you can roleplay with. Or if not, there are plenty of other wonderful things to keep yourself busy until people show up.

Permdeath - There is no perma-death. You die, you either sacrifice to yourself or one of the gods. You have 10 "void trips" before you start to lose modifiers, which will weaken you. You regain void trips either with magical nuts what can be found in adventures, or by a sage with a renewal. There are also benevolences which are very handy, which will keep your void trip, and cut a percentage of what you lose in experience when you die.
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