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Old 04-14-2009, 03:23 PM   #4
Realedazed
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Join Date: May 2002
Location: AZ
Home MUD: Armageddon
Home MUD: Harshlands
Home MUD: DartMUD
Posts: 157
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Re: Inferno? Still around?

Hey that's awesome. Thanks for the link.

I wish I knew more about coding, but I'm still in the learning stages. I wouldn't love to work on a really good MUD.

But the crafting was so detailed, much like the combat. For example, if you were to forge a dagger: light the forge weigh the metal, cut the shape, heat it, hammer it, drill it, and a bunch more that I can't even remember. You actually had to pay attention to what you were doing, or you would miss something. Like for newbie smiths, you could only work the metal when it was a certain temperature (or color) and the better you were at doing that, the better the outcome.

Aw man, now I really can't wait for the new game.
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