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Old 06-20-2005, 02:47 AM   #13
Fern
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Join Date: Sep 2004
Posts: 156
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Sorry - my bad.  By the time I made it to the last message, I'd forgotten the focus.  That's what I get for speed-skimming.

I would have no problem justifying different currencies for the twelve cultural blocs; they are close enough in proximity that that would actually make a lot of sense.

The regions are geopolitical; each has the potential to be incorporated into a kingdom, with the exception of the few which are under deity protection.

As far as the depth of the game design goes, we prefer to focus on design modules which support the player's strategy when appropriate or lurk in the background until needed.  A currency system, charming as it may be in theory, has the potential of arising to the problematic in application.

We have to date kept with the two-coin (gold and silver) system. It's one of the few aspects of Karinthian life that a newcomer will find familiar if he's played a stock environment before.
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