That's a problem with intangibles. Characters can have tangible aspects but all intangibles come from the player himself. You get this kind of disconnect anytime you try to express an intangible (intelligence, alignment, etc) in tangible form.
I think the solution is just to keep intangibles on the player where they belong and where they emanate from. (I should take my own advice too since we stupidly have both intelligence and alignment.)
--matt
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