Re: How do you bring back a fading MUD?
The main question is - how do you make players interested in the game, and the second question is, how to keep them interested.
And this is not easy. You mentioned the increased competition that text MUDs face, and it is true that in many ways, text MUDs are dying.
But other games are dying just as well, players continually find new things to do.
What worked for me in remaining interested are actually other players. They drive the main storyline and the plots, and this makes a game interesting. Because it gets to be dynamic and not really predictable (save for the static game world itself).
I don't care about features in a MUD, I need good roleplayers.
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