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Old 02-02-2013, 07:33 PM   #6
Will
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Join Date: Aug 2007
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Re: Codebase with Crafting

A MOO is only an "everyone builds" environment if you want it to be. LambdaMOO is actually a very flexible, extendible, easy to learn codebase that you can use to build any kind of virtual environment you want. As Camlorn said, it all depends on the core. Unfortunately, LambdaCore and its open architecture have kind of become the definition of "MOO" over the years, and I think that has steered a lot of MUD developers away from the platform.

To answer the original question: I agree with Cam. If you want to build a game with crafting as a feature, the best thing to do is write your own mechanics. If you're interested in learning what LambdaMOO has to offer, check out and .

Good luck to you! Game building can become at least as addictive as playing.
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