Thread: Quest ideas
View Single Post
Old 01-17-2007, 02:24 AM   #2
fjin
New Member
 
Join Date: Jun 2004
Posts: 25
fjin is on a distinguished road
sounds like you promote Hack&Slash playing, where quests doesn't really have to relate, or be logical to your own game world.

In that case any first-person-shooter's scenarios are good base for quest.
Same goes for graphical MMO"RPG"s quests.
You can steal ideas also from GTA San Andreas, there was also "Story like" missions where only point was to get something new items to play or open new quests - so external, game technical reason, not to do really anything with role, only technical button pressing playing.

Another way is to make just simple missions. where someone can "be" something. Being in Role.
Being a city guard in fixed time, and getting paid of that (and don't doing any mistakes).
Delivery guy (that might start up building player driven economy).
Manufacturing something to someone.
fjin is offline   Reply With Quote