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Old 08-03-2010, 04:56 AM   #13
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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Re: Developing from scratch

Yesterday I posted a link to Tyche's list of . That's 46 muds that meet that requirements of OSI's Open Source Definition (meaning no restrictions on commercial use), ranging from barebones codebases like the public domain SocketMUD to feature-rich games like CoffeeMUD, with servers available in C, C++, Java, Python, Ruby and various other languages.

As an example, the barebones NakedMUD codebase (written in C and Python) was used as the starting point for , with the owner choosing to do .
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