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Old 03-04-2014, 05:36 PM   #2
Bogre
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Join Date: Jan 2012
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Re: Locking skills behind guilds?

I've felt similar to this at some times. For instance- I dabbled in a mud where classes like 'Thief' and 'Assassin' were locked to a guild, and that seems limiting and a bit ridiculous in that there were limitations on even SPEAKING about them. Because things like theft seems like any person could try their hand on it, street rats, etc. Assassins I'm a little bit more lenient on because you can argue that even the basic bits are more specialized. I'm generally much more against CLASS restriction than I am against skill restriction.

For instance- keeping the skills on how to craft chainmail of a certain alloy to a specific guild of the gameworld because they maintained the technology, or limiting the schools of magic to a certain guild, etc, I'm okay with.

It's my opinion that guilds band together to keep benefits to themselves and do things better- but rarely does it make sense for them to have a total monopoly on EVERYTHING under that umbrella.
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