Thread: Crafting system
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Old 03-02-2005, 11:21 AM   #2
Rhuarc
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You could still randomize the recipe, but allow for similarities. IE: recipes within a certain range would have the same effect, possibly greater or lesser than a particular characters 'ideal' recipe value.

This would let people post the recipes on the web, but the posted recipe may not work for any given individual, although it would get them close to right. In fact, the posted recipe may work, but not work nearly as well, since the recipe value may be far from the individuals ideal. (This could be taken further, maybe the recipe does something else entirely for this individual, or maybe it's off far enough to be harmful -- or maybe -- with yet another skill, the alchemist could more easily adapt this other persons recipe to himself?)

This would require some sort of valuation to the recipe, and a way to apply those values to specific affects, but that should be trivial. Especially if each 'tumbler' of the recipe has it's own value (range). Also, it would require determining the ideal value per character per combination (not that all characters would require a unique ideal value), which would be more difficult. Some sort of hash value might be in order.
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