Re: World of Inferno
Sadly, not many.
I think games use a timed system. uses a timed system. I think wants timed combat, but I fear they may either take quite a long while to reach alpha or end up vaporware (I hope not, looks like some great ideas).
I have been planning on heading that way (timed non-auto combat) with the game I am currently coding, and have been working on several systems on my home machine for the purpose. I have not yet changed the game code to force this form of combat, but have done some live testing (and re-thinking/redesigning...), but we are likely to head that way in the future (the never ending "real soon now" future).
Perhaps others could provide lists of games that use timed non-auto combat. I know I would like to find a game as fun to play as Inferno again.
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