I have not lied about anything. Once again I reiterate; if you didn't want me showing everyone that your mud is stock, you shouldn't have asked me to take a look. Sure, you've made one or two minor changes, but you're still well within the definition of "stock mud".
I omitted to mention the login screen. Do you think the login screen is what makes your mud "one of the most unique and original games around"?
Yes, it is a stock feature on a number of codebases, such as the 1995 version of God Wars. The only new part of character creation that I could see was the "minimun requirements" (spelling yours) thing, which apparently doesn't work anyway:
[code] You have met the minimun requirements for the following classes;
[ Mage(Mag) Thief(Thi) Bard(Bar) Warlock(Wlk) ]; war
_
The WARRIOR class is the most basic fighting class available. Their
battle training along with high strength and high hit points make them
very formidable in hand to hand combat. WARRIORs train in the art of
multiple attacks. Some master the art of a SECOND ATTACK and if experienced
enough, master a THIRD ATTACK. Along with this training in multiple
attacks, a WARRIOR is trained in making each hit count. ENHANCED DAMAGE
is available to only the learned. Toward the defense side of the WARRIOR,
skills of PARRY, RESCUE and BASH DOOR allow the WARRIOR to ward off attacks,
rush to the aid of fellow comrades, and open doors rather barbarically.
___
Are you sure you want this class?
y
Do you want ANSI colour (Y/N)?[/quote]
(Note: For some reason TMS strips out the class title, which is displayed just above the description).
There are a lot of parts I didn't post - there is only so much space - but everything I did post was correct. However as you insist, here is your area list:
[code] { All } Envy Limbo
{ 3 50 } Hatchet Murky Land
{ }
{ All } Maniac Mythran Mud Casino
{ 15 30 } Envy Smurf Village
{ 10 52 } Zen Steel Cage Arena
{ All } Picard The River
{ 50 90 } Karl The Highlands
{ 1 20 } Copper Plains of The North
{ 10 26 } Manx Goblin Caves
{ All } Envy Purgatory
{ 15 25 } Boom Shaolin Temple
{ 15 50 } Hatchet New Ofcol
{ All } Calythia Battlegrounds
{ 15 50 } Envy Olympus
{ }
{ 5 10 } Copper In the Air
{ 1 10 } Envy The Ruins
{ 5 25 } Anon The Shire
{ 50 70 } Envy Hollywood
{ 51 54 } Envy Gods' Rooms
{ All } Envy Lost Trail
{ 10 30 } Anon High Tower of Sorcery
{ }
{ 5 15 } Vougon Gnome Village
{ 15 25 } Theodryck Lowbieland Tower
{ 5 30 } Tyrst Wyvern's Tower
{ 5 15 } Alfa Moria
{ 10 30 } Mahatma Little Haven
{ 15 40 } Envy The Caverns
{ 15 35 } Andi The Astral Plane
{ All } Envy Clan
{ 10 20 } Raff Dwarven Catacombs
{ }
{ 5 15 } Raff Dangerous Neighboorhood
{ All } Saza Rumble Arena
{ 5 50 } Wench Dragon Tower
{ 50 60 } Envy Water World
{ 15 35 } Chris The Keep of Mahn-Tor
{ All } Theodryck Granite Road
{ 5 50 } Casret Ultima
{ 80 120 } Theodryck Home of The Skyfather
{ 5 35 } Andi The Great Pyramid
{ All } Theodryck o0O()Rocky Road()O0o
{ All } Jerrik Guild Halls
{ 70 90 } Kantara The Redwood
{ 10 15 } Envy Troll Den
{ 13 50 } Silence Underdark
{ 70 100 } Nirrad Land of The Fire Newts
{ 20 50 } Merriman Mirror Realm
{ All } Envy Midgaard
{ All } AoI AoI Roads
{ 15 25 } Copper Chapel Catacombs
{ 35 45 } Yaegar Wonderland
{ 50 70 } Copper Miden'nir
{ 20 50 } Yaegar Underworld
{ 5 10 } Alfa Graveyard
{ 120 170 } Theodryck Castle of Lord Soth
{ 1 5 } Hatchet Mud School
{ 30 100 } Theodryck Unamil's Cavern
{ 2 10 } Hatchet The Rats Lair
{ All } Theodryck Dark Forest Path
The Circus
{ 50 80 } Theodryck Ancient City
{ 10 25 } Anon Kingdom of Juargan
{ 80 120 } Pyros/Saza Keltak Bone Field
{ 10 20 } Anon Eastern Dessert
{ All } Theodryck <*>Infinity Pass<*>
{ 15 25 } Anon Drow City
{ 50 80 } Saza Woods of Suicide
{ 10 25 } Anon Thalos
{ 20 60 } Saza Dead Solace
{ All } Alfa Ofcol
{ All } Theodryck More Roads
{ All } Alfa Ofcol
{ 120 200 } Theodryck Mountain of The Colossus
{ All } Saza Forstyh Road
{ 130 100 } Jerrik Desert
{ 170 220 } Kantara Eternia
{ 130 100 } Jerrik Desert
{ 5 20 } Mahatma Arachnos
{ 80 100 } Jerrik The Cliffs of Sorrow
{ 5 10 } Envy Haon Dor
{ 80 100 } Jerrik Great Eastern Ocean
{ 10 25 } Anon Dwarven Kingdom
{ 10 30 } Pyros Midgaard Zoo
{ 1 5 } Sandman Dwarven Daycare
{ ALL } Theodryck Bandit's Pass
{ 5 30 } Envy Sewers
{ ALL } Theodryck Swamp Lane
{ 5 20 } Hatchet Valley of The Elves
{ 100 120 } Jerrik Zyra Mountains
{ 20 30 } Envy RedFerne's Residence
{ 120 140 } Jerrik City of Zyra
{ 100 170 } Saza Mega-City One
{ 140 160 } Jerrik Yeti Village
{ 20 45 } Forstal Planes of Nirvana
{ 160 180 } Jerrik Gal'Mar
{ 60 90 } Mort Castle Reinhold
{ 130 160 } Jerrik Darkness and Light
{ 30 50 } Envy Old Marsh
{ 70 120 } Zurix Secret Society
{ 1 5 } Furey Machine Dreams
{ 250 300 } Jerrik Serpent River & Plain
{ 5 20 } Alfa Holy Grove
{ 50 85 } Zurix Urhagen's Kingdom
{ 15 25 } Dylan Dylan's Area
{ 200 225 } Zurix Planes of ####
{ 5 30 } Raff Elemental Canyon
{ 50 85 } Zurix Southern Crevass
{ 20 45 } Doctor Galaxy
{ 85 135 } Zurix Zypheriax
{ 5 35 } PinkF Mob Factory
{ 190 210 } Jerrik Mal'endar Forest
{ 5 25 } Sandman Dragon Cult
{ }
{ 15 50 } Glop Yggdrasil
{ 80 100 } Pyros Heaven
{ 5 45 } Strahd Crystalmir Lake
{ 140 250 } Theodryck Bloodrock City
{ 5 35 } Strahd Town of Solace
{ } Acheron Realm of Lost Hope
{ 100 200 } Strahd Descent to ####
{ 100 175 } Silvanos The Seventh Order
{ 5 50 } Draiden Castle Naytil[/quote]
By my estimate, your world is approximately 90% stock.
There are very few muds that could truthfully refer to themselves as "one of the most unique and original games around". And your mud is certainly not one of them.
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