Re: MUDs that aren't fighting oriented
Can't say NW has everything you want, as combat is a part of the game. However, the game centers around roleplay and we do have two guilds specifically designed for roleplay and creation only. One is the most powerful even though the characters are by combat definition weak. They are the Merchants who build ships, clan halls, weapons, armour, clothing and run caravans, huge events, and auctions as well as countless other things.
Might or might not be your cup of tea, but you are welcome.
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