Thread: Remort Systems
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Old 06-27-2006, 09:20 PM   #4
DonathinFrye
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Join Date: Dec 2005
Name: Donathin Frye
Location: Columbus, OH
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In the older days of Clandestine, we used a remort system - the idea was that by the time you remorted, you had a better idea of how to play the game. The problem is that the remort classes were incredibly lacking in power(and therefor not useful for roleplayers who wanted to be able to level also) and that the gameplay changed after you remorted, often causing the player to have to relearn many elements of the game.

New players would either find someone to speed level them so that they could quickly remort and play the "real game", or would never remort and be immensely underpowered, or would just become frustrated and quit. Hence why we got rid of our early remort system.

We had talks of a new "tier" system that would create a seperate continent for each "tier" - each as indepth and fun as the others. Remorting, per se, in this instance would allow you access to a new world(at the cost of leaving the old one behind). We decided that this would alter the foundations of our game play too much, and the idea was scrapped - but it is a route you could go if you were truly interesting in a balanced remort system that did not favor any particular "tier".
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