There's a thread on accessibility here:
As to your second point, I agree to the extent that more could be done to make the major codebases localization friendly. I don't know if contemporary codebases are designed with a language specific library that would make it easier to translate the game to a language other than English, but if I wanted non-English speakers to adopt my codebase that's what I would do. I'm not so sure about the benefits of multilingual muds. It would be cool, but it makes more sense to me to promote translation-friendly codebases to the growing Internet population of places like India and China.
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