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Old 05-02-2008, 05:04 PM   #1
Mabus
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Join Date: Jan 2006
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Spell Components System

Warning, rambling and random thoughts!

Just fishing around for ideas and thoughts as I begin to redesign our spell system.

I had used base raw materials as components on the system, and had them held during casting, but that is a bit rough with an auto-bundling system we are using (get 1 from whatever bundle, hold whatever, etc). Removing auto-bundling causes the total item count on the game to start to get a little out of hand (cannot count on players to bundle raw materials, and a bundle counts as one item to the system, where as 1,000 pieces of iron ore is 1,000 items...), so scrapping that, reinstituting auto-bundling, and starting over again with spell components.

(You live, you learn!)

What are (any) thoughts on creating spell components? Alchemical? Spell cast at them to "set" them as components? Combinations? Other ideas?

Will likely start drawing this up over this next week, and begin coding it as soon as I have a set design.

Any and all ideas appreciated.
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