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Old 04-16-2015, 07:15 PM   #1
the_logos
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Location: Mill Valley, California
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Huge changes to Achaea's skills

There have been some massive changes in over the past few months, with the splitting of trade skills from each class's repertoire of skills and the introduction of a slew of new skills to expand those classes! (Skills in Achaea are themed collections of individual abilities/spells, usually 15-40 or so of them). We have 17 classes, and and 9 of them got new skills.

Alchemists gain the skill of Formulation, allowing them to concoct phials of deadly compounds which can be thrown in the room to debilitate their enemies or enhance their physical forms. Each compound can be modified for potency (more powerful effects), volatility (faster effects), and stability (longer-lasting effects).

Druids are gifted with two exclusive metamorphosis morphs and the skill of Reclamation, allowing them to extend nature's reach across the world in a network of reclaimed rooms. Even city rooms of iron and stone are unable to resist nature's grasp!

Knight classes (Infernal, Paladin, Runewarden) receive the skill of Weaponmastery, which allows them to specialise in a particular style of fighting. These martial masters can select:
Dual Cutting - using two swords to decimate their foes.
Dual Blunt - utilising flails and morningstars to pulp the body of their enemies.
Two-handed - wielding massive two-handed weapons to their greatest effect.
Sword and Shield - integrating a shield into offence and defence.

Magi combine their skills of Crystalism and Elementalism to construct powerful golems in the skill of Artificing. These golems not only act as an additional ally in battle, they can capitalise on the Magi's vibrations, unleashing new devastating attacks!

Sentinels were also granted two exclusive metamorphosis morphs alongside their new skill: Skirmishing! In this skill, the Sentinel gains access to more tools from the bounty of nature, as well as further depth to weapon-based attacks with spears and tridents. Woodlore also received some additions with new abilities for summoned woodland animals.

Shamans gained a far deeper connection to the spirit world with the skill of Spiritlore, allowing them to tether and bind spirits to them, unlocking powerful new abilities! Additionally, they now have the power to split their spirit from their body and spiritwalk across the lands.

Sylvans, our final overhaul, were the recipients of not one, but two new skills! Firstly they gained Weatherweaving, allowing them to use their elemental mastery to manipulate the weather. This extends from summoning fog into the room and slicing their foes with whipping wind, all the way up to summoning a magical storm to decimate their enemies with balled lightning. Secondly, they gain the skill of Propagation, allowing the augmentation of their Viridian form with a variety of plants, each granting specific effects depending on where it was grafted.
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