MMO Excuses?
I was reading the beta forums for Tabula Rasa today and came across something I think is a bit of a pearl of wisdom from someone a little sick of MMOs:
Now I didn't play Diablo much myself, I was mostly into RTS around that sort of time. I do think, however, there may be something to his point about MMOs hiding behind the "we're constantly changing" excuse. Most of the ones I've played recently, Tabula Rasa included, have done little to keep my interest and just seem to be the same clones of each other. If they were MUDs I'd call them stock ROM with a couple of extra bits.
So what do you think? Are MMO developers hiding behind that excuse? Should they be doing more to innovate rather than just trying to make the next WoW clone with a different IP license? (Read: Lord of the Rings Online) Is there really any point in playing a multiplayer game when the game itself sucks, just because of the social aspect?
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