My head builder likes to use room echos that involve the players in some conversations of passer byers .
Here is an example -
Player enters room, maybe hangs out, if they are they long enough, the room fire's a random echo.
Some girls walk in snickering to eachother.
Can you believe what Fortras did?
He is drunk again and he gets a little frisky, I hope my dad doesn't
catch him drunk or else he will be fired.
The girls leave giggling.
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so the players will of course see the girls as they walk around, but a balance between the recho's and the mobiles works very well.
Kl
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