Thread: Time and You
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Old 09-25-2005, 12:05 PM   #1
Ilkidarios
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Join Date: Dec 2004
Name: Lamont
Location: Tallahassee, Florida
Posts: 436
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You guys have all played MUDs that utilize some sort of time clock inside the game, but have you ever actually payed attention to it? You're never really forced to sleep at night, so how do you effectively role-play the MUD time without compromising your actual playtime?

And another thing, how do you implement time in a MUD in a way that makes it believeable? Should you just change the room description to say "The stars are out", or do something more? One thing I've always wanted to see is darkness at night, in which you'd have to have a torch out to leave the town, but you'd have to do it in a simple way so as not to frustrate night-travelling players. Or maybe even progressive lighting, in which things become more and more visible or less and less visible depending on whether it's morning or evening.

What do you guys think about MUD time?
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